Welcome to the forum MTK358

My package doesn't contain a make file or even a MSVC project for GM for various reasons. Compiling GM to use with your project should be straight forward and look something like this (Mostly copied from GameMonkeyFAQ.pdf)...
1) Add all the src\gm *.cpp and *.h files to your project except gmDebugger.
(gmDebugger is only required to create a specific debugger application.)
2) Add or create a platform config file such as src\platform\win32gcc\gmConfig_p.h.
3) Add some ready made bindings and helpers from src\binds as you desire.
4) Compile these files with your project, or build and link them as a separate lib.
Let us know how you go or if you run into any problems.