GameMonkey Script

GameMonkey Script Forums
It is currently Thu May 23, 2019 3:13 am

All times are UTC




Post new topic Reply to topic  [ 1 post ] 
Author Message
PostPosted: Fri Dec 10, 2004 9:54 am 
Offline

Joined: Mon Dec 15, 2003 1:38 pm
Posts: 708
GML was not updated some time back when the byte code was 32bit aligned and output garbage as seen in one of my recent posts. This bug is fixed and will be included in the next version of GM.

Here's what HelloWorld should have looked like when run through GML:
Code:
GM LIBRARY c:\test.gmlib, DEBUG=0

STRING TABLE, SIZE=   18
========================
00000:print
00006:hello world

NO SOURCE CODE IN LIB
FUNCTIONS, COUNT=1
========================

==================================
FUNCTION ID 0
FLAGS 1
NUM PARAMS 0
NUM LOCALS 0
MAX STACK 3
BYTE CODE SIZE 36
  0000 push null
  0004 get global 0
  0012 push str 6
  0020 call 1
  0028 pop
  0032 ret

END LIB


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group