GameMonkey Script http://www.gmscript.com/gamemonkey/forum/ |
|
How to compile GameMonkey script on 64-bit Linux? http://www.gmscript.com/gamemonkey/forum/viewtopic.php?f=6&t=587 |
Page 1 of 1 |
Author: | MTK358 [ Thu Nov 24, 2011 2:01 am ] |
Post subject: | How to compile GameMonkey script on 64-bit Linux? |
It doesn't say how and what to compile in the source package, and it doesn't even have any makefiles. So how to compile it (on 64-bit Arch Linux, if it matters)? |
Author: | Greg [ Sat Nov 26, 2011 7:04 am ] |
Post subject: | Re: How to compile GameMonkey script on 64-bit Linux? |
Welcome to the forum MTK358 ![]() 1) Add all the src\gm *.cpp and *.h files to your project except gmDebugger. (gmDebugger is only required to create a specific debugger application.) 2) Add or create a platform config file such as src\platform\win32gcc\gmConfig_p.h. 3) Add some ready made bindings and helpers from src\binds as you desire. 4) Compile these files with your project, or build and link them as a separate lib. Let us know how you go or if you run into any problems. |
Author: | MTK358 [ Wed Nov 30, 2011 10:25 pm ] |
Post subject: | Re: How to compile GameMonkey script on 64-bit Linux? |
I did more research and decided on a different scripting langauge. |
Author: | Greg [ Wed Nov 30, 2011 10:56 pm ] |
Post subject: | Re: How to compile GameMonkey script on 64-bit Linux? |
Fair enough. The popular alternatives tend to be Lua and Python. GM often attracts programmers who enjoy C style syntax and fairly simply binding or interfacing between the languages. All the best to you ![]() |
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |