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LPCTSTR redefinition
http://www.gmscript.com/gamemonkey/forum/viewtopic.php?f=6&t=578
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Author:  LittleCodingFox [ Mon Jul 18, 2011 8:36 pm ]
Post subject:  LPCTSTR redefinition

I'm using the latest GameMonkey build (1.28.1 I believe), and while compiling on Visual C++ 2008, I get the following compiler error:

gmconfig_p.h(111) : error C2371: 'LPCTSTR' : redefinition; different basic types

I was using an older version of GameMonkey before I upgraded, and the code worked fine. What can I do?

Author:  Greg [ Tue Jul 19, 2011 2:33 am ]
Post subject:  Re: LPCTSTR redefinition

I'm not sure why behavior would change between GM versions. That line of header code seems to be ancient and appears to relate to Scintilla used by the GMD project. I could not repro this myself by building the 2005 GME solution with VS 2008. Here's a few thoughts...

1) Since you're unlikely to be using GMD / Scintilla, just comment out the line from gmConfig_p.h. The gmConfig_p.h file is purposely external to the GM core files as it is intended to be modified by users according to their needs. Eg. compiler flags, operating system, other APIs/SDKs.
2) Try changing the order of #includes of windows.h, afx.h or whatever windows platform SDK files you are using.
3) Try temporarily reverting to an older GM version to verify the cause and effect.

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