GameMonkey Script

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PostPosted: Thu May 27, 2010 1:52 pm 
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Joined: Sun Apr 12, 2009 11:01 pm
Posts: 22
This here's a true story regarding the development of an unannounced iPhone game i'm working on. Previously the game was using 60MB RAM or so, which is quite a lot since it's just a prototype so far.

I spent a while optimizing it, and i was using multiple GameMonkey machines for GUI Events. Then, i had the idea of using a single machine and setting the event function names to something like widgetname_widgetbase_instanceaddress_eventname so they wouldnt get mixed. Result was that from 60-70MB RAM usage i now have 12 to 15MB!

So now you know. Careful with using multiple GM Machines, one can do everything without issues while keeping things separate if you know your way around :)


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