GameMonkey Script

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PostPosted: Thu Feb 25, 2010 4:02 am 
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Joined: Sat Apr 25, 2009 1:40 am
Posts: 66
Found an article where a guy is testing different scripting engines. One of them is GameMonkey and it does quite well in the tests. It beats LUA in all the speed tests (a guy in the comments also tested GM against LUA in one of the speed tests and GM finished in half the time).

http://codeplea.com/game-scripting-languages


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PostPosted: Thu Feb 25, 2010 10:37 am 
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Joined: Mon Dec 15, 2003 1:38 pm
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Nice find 39ster, and pleasantly positive results. GM performance will be similar to Lua when doing similar operations.

I don't think article readers can conclude which scripting language to choose from those metrics. Unless values are extreme, relatively small changes in memory usage, cpu time, library size are less important than pleasant syntax, ease of interoperability between native C++ and script, ease of extending the language and its features, existing binding libraries to 'just use', and language features relevant to the application using it.


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PostPosted: Thu Feb 25, 2010 12:29 pm 
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Joined: Fri Feb 19, 2010 12:21 pm
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To be honest, I don't see the point with these kinds of benchmarks. So what if it takes such-and-such an amount of time to do the kind of silly operations that benchmarks do?

What's interesting is how much time it takes for programmers to implement, how easy it is to debug and how much overhead it creates while executing real-life scripts in real-life situations.

But then again, those kinds of tests would simply take too much time.


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PostPosted: Wed Mar 03, 2010 12:59 pm 
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Joined: Thu Jan 01, 2004 4:31 pm
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Agreed Devain.

Whilst it's good to see positive benchmarks for GM, it's not reflective of the "real-use" of any language.


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