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 Post subject: Nintendo DS
PostPosted: Wed Aug 06, 2008 11:32 am 
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Joined: Wed Aug 06, 2008 11:29 am
Posts: 5
Does anybody have a working gmConfig_p file for the Nintendo DS?


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 Post subject: Re: Nintendo DS
PostPosted: Thu Aug 07, 2008 10:03 am 
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Joined: Mon Dec 15, 2003 1:38 pm
Posts: 708
Hi ThomS and welcome to the form :) Sorry I can't personally help with the DS or CodeWarrior. I recall Bull and HiVision mentioning the DS before and someone had trouble with floats or fixed point replacement but I don't know how far they got. We might have to wait and hope someone pipes up, or you could check out old posts and PM someone if they don't regularly visit.


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 Post subject: Re: Nintendo DS
PostPosted: Thu Aug 07, 2008 11:42 am 
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Joined: Wed Aug 06, 2008 11:29 am
Posts: 5
Hi, thanks for replying, the only problem I seem to be having is with this template syntax, I believe because the CodeWarrior compiler conforms to the ISO standard, whereas CodeMonkey is written for Visual C++ compiler.


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 Post subject: Re: Nintendo DS
PostPosted: Thu Aug 07, 2008 12:42 pm 
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Joined: Wed Aug 06, 2008 11:29 am
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Also, it's supposedly been run successfully on the gamecube, but I can't find any info on this :(


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 Post subject: Re: Nintendo DS
PostPosted: Tue Aug 19, 2008 3:54 pm 
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Joined: Thu Dec 20, 2007 8:55 am
Posts: 13
Someone mentioned my name?

I have cross-compiled GameMonkey successfully for the DS with devkitARM. Actually, I did not change anything in the config headers. I only modified the logger a bit so that it spits out errors directly. All I get is a few warnings about casting and virtual destructors . DevkitARM is gcc based so I don't think GameMonkey violates any C++ standards.
So what errors did you get anyway, ThomS ? And btw, I thought you are supposed to use devkitARM's compiler to compile programs for DS?


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 Post subject: Re: Nintendo DS
PostPosted: Wed Sep 03, 2008 1:05 pm 
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Joined: Wed Sep 03, 2008 1:03 pm
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No changes are required to the config file - only in the print output define stub.

We have gamemonkey succesfully compiled and working using Official Nintendo SDK/Codewarrrior.


Stefan.


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 Post subject: Re: Nintendo DS
PostPosted: Thu Sep 04, 2008 3:00 am 
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Joined: Mon Dec 15, 2003 1:38 pm
Posts: 708
Thanks for clarifying that Stefan, and welcome to the forum :)


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