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 Post subject: Codewarrior Issues
PostPosted: Wed Aug 06, 2008 4:29 pm 
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Joined: Wed Aug 06, 2008 11:29 am
Posts: 5
I'm having a nightmare getting the GameMonkey classes compiling under CodeWarrior, does anyone have any experience with this?


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 Post subject: Re: Codewarrior Issues
PostPosted: Wed Aug 06, 2008 4:42 pm 
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Joined: Wed Aug 06, 2008 11:29 am
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I solved a lot of the problems I was having by enabling the ISO C++ Template Parser but it's not liking the following:

inline T* GetNext(const T* a_elem) const { return (T*) a_elem->gmListDoubleNode<T>::m_next; }

I'm getting an exception saying that it expects an open bracket at ..eNode<T>...


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 Post subject: Re: Codewarrior Issues
PostPosted: Sat Jul 03, 2010 3:15 am 
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Joined: Thu Jul 01, 2010 9:39 am
Posts: 3
I have tried uninstalling the SDK and Codewarrior and then starting from scratch and all manner of other things but the same behaviour remains. but I have found few posts on about bug and problems with compiling in CW 7.2, so for now is best to still use 7.1 version. On freescale web can be downloaded beta version of Codewarrior 10.0, it is completely new concept..I downloaded the utility and I thought to try it since it contained a newer firmware version 7.1.

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