GameMonkey Script

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 Post subject: GitHub respository
PostPosted: Sun Mar 08, 2015 3:38 am 
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Joined: Mon Dec 15, 2003 1:38 pm
Posts: 703
I'm experimentally hosting my GMScript branch and some other FOSS projects on GitHub.
Please find them here: https://github.com/publicrepo


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 Post subject: Re: GitHub respository
PostPosted: Wed Apr 25, 2018 11:24 am 
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Joined: Wed Apr 18, 2018 9:35 am
Posts: 1
Hi Greg, are you still using that repository? Is it worth checking out and playing around with?


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 Post subject: Re: GitHub respository
PostPosted: Wed Apr 25, 2018 10:27 pm 
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Joined: Mon Dec 15, 2003 1:38 pm
Posts: 703
Welcome Wingrove :)

Yes, I am still using that repo and have recently done maintenance to ensure it compiles with VS2017 and has improved 64bit value support. I'm mostly using GM these days as a debug console interpreter, for debugging and testing applications.

If you're new to GM and want to play with it, that repo is a reasonably starting place. Other people have extended the language with various useful features. I can't speak for the status of any other projects or repos though.


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