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PostPosted: Tue Oct 30, 2007 7:39 pm 
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Joined: Tue Oct 30, 2007 8:08 am
Posts: 3
Hey guys
I'v been looking all over the internet for GM articles/tutorials/examples, and a lot of places I go (even wikipedia) link to the articles listed above. Unfortunately, "404 Not Found" when i click on the links. Does anyone have a copy of these somewhere else that they could link me to? I'd really appreciate it


Edit: thanks a lot NM


Last edited by Jake on Wed Oct 31, 2007 12:16 am, edited 1 time in total.

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PostPosted: Tue Oct 30, 2007 11:28 pm 
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Joined: Mon Jun 26, 2006 3:48 pm
Posts: 114
Location: Paris, France
Hi,

http://www.gamedev.net/reference/progra ... gmscript1/
http://www.gamedev.net/reference/progra ... gmscript2/


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PostPosted: Wed Oct 31, 2007 12:14 pm 
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Joined: Mon Dec 15, 2003 1:38 pm
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Thanks guys, broken links now removed or updated in the stickied links post.


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PostPosted: Fri Nov 16, 2007 7:07 pm 
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Joined: Fri Jan 14, 2005 2:28 am
Posts: 439
Is part 3 still in the works here? I feel that people aren't really going to understand the advantage GM has over alternatives until they see real examples and explanations about the power of GM threads.


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PostPosted: Mon Mar 31, 2008 7:19 pm 
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Joined: Wed Aug 15, 2007 7:53 pm
Posts: 8
Yes.
Threading would be easy to learn with concise examples.
Only GM gods could achieve this.

I'm about to post a tutorial about embedding GM in a C++ app using Irrlicht as rendering engine.
To control NPC creation and AI with GM.
With threads, later.


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PostPosted: Tue Jul 08, 2008 8:42 pm 
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Joined: Thu Jan 01, 2004 4:31 pm
Posts: 307
Part 3 is indeed in the works, albeit slowly.

I can, however, announce that the first two articles will be pulled together and published in a book published but Course PTR and Gamedev.net. I'm really pleased about this in that it will bring GameMonkey to a whole new audience of coders... good going, Matt and Greg!


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PostPosted: Wed Jul 09, 2008 1:46 pm 
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Joined: Mon Dec 15, 2003 1:38 pm
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Great to hear Downgraded!


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PostPosted: Mon Jun 08, 2009 10:05 pm 
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Part 3 is scheduled for publishing on GameDev.net on 30th July 2009.

It's over 11,000 words, so hope you're ready to read...


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PostPosted: Tue Jun 09, 2009 4:03 am 
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Joined: Mon Dec 15, 2003 1:38 pm
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I'm ready, I'm itchin, I'm due, bring it on!


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PostPosted: Sun Aug 02, 2009 3:12 am 
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Joined: Sat Apr 25, 2009 1:40 am
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*cough*


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PostPosted: Sun Aug 02, 2009 3:17 am 
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39ster wrote:
*cough*

I know. I hear it's been delayed a few days, but it is coming!


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PostPosted: Sun Aug 02, 2009 3:00 pm 
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It's going up on tuesday the 4th :)


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