GameMonkey Script

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PostPosted: Mon Nov 15, 2010 1:39 pm 

Joined: Mon Nov 15, 2010 1:31 pm
Posts: 1
Ok, hi guys. I dont think, that i am posting in the right place, but i can't find the solution of my problem.
So, i have one global question about qmm(that technology might been used in qmm).

the question is : what object\structure\other thing i have to use to manipulate with clients.
For example, i need to set to the player 500 hp, when he enteres the server.
So what should i use in qmm?

P.S: i tried to use that structures and massives, but it usually gives me linker error and...or i probably do smth wrong. Could someone explain me, how to work with clients on server ???
p.S2: If someone have a link to some resources\guides ect. about qmm, tell me it please

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PostPosted: Mon Nov 15, 2010 10:53 pm 

Joined: Mon Dec 15, 2003 1:38 pm
Posts: 708
Welcome to the forum Mandalor :)
I had never heard of QMM and this probably isn't the right place to find help. DrEvil might know something if he's about.
Googling led me here:
It might be worth posting in that forum or trying the contact email in 'about' menu if you haven't done so already. It doesn't look like there's been much activity over the last year though. Good luck!

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